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| A Failed Raise Dead Casting? |
B/X's (OSE) spell Raise Dead is so strange to me. It's a spell that completely circumvents the biggest fear a character has in-game and makes death just an inconvenience, a speed bump. And yet I kind of like the idea of it existing but there has to be some consequences to it. Otherwise some rich merchant could theoretically buy some Raise Dead scrolls and be done with death. So here are some further rules and prerequisites I'm thinking off adding should someone gain access to the Raise Dead spell in my future hypothetical OSE campaign.
RAISE DEAD
CHANGES
- Raise Dead is no longer instant and instead takes minimum 1 hour to cast depending on the caster's customs and rituals.
- Range is changed from 120' to 5'. The caster must be in very close proximity to the body.
LIMITS
- Cannot bring back someone who died of advanced age.
- The spell will mend wounds but does not regrow lost limbs or such. Think Beric from GoT.
- The target cannot be an enemy of the caster's religion, god or alignment.
CONSEQUENCES
- The caster must make a save vs spells when Raise Dead is cast, this represents the caster's faith. A failure means the caster ages 1d10+2 years and this casting is unsuccessful. I might allow some bonuses if the caster prepared some fancy expensive incense burning and lamb offerings and such.
I'm also thinking about adding a monetary cost to each casting but might save that for NPC castings of the spell. 3-13 possible years of aging seems like a significant penalty to prevent spamming the spell.
Do you allow RAW Raise Dead in your b/x--OSE games or do you change it up? I'm curious so let me know in the comments! Would love to hear some Raise Dead stories too.
Do you allow RAW Raise Dead in your b/x--OSE games or do you change it up? I'm curious so let me know in the comments! Would love to hear some Raise Dead stories too.


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